The University of Southern California has announced the introduction of a bachelor’s program in video game development. With the advent of sophisticated games such as MMOs and the merging of commercial interests with virtual reality, it is possible that USC did this as an academic exercise rather than a place to park its football players.
Other mainstream universities have similar programs, among them Carnegie Mellon, Georgia Tech and Southern Methodist University. The game industry has cracked the seven billion dollar mark in annual revenue. More important from an academic point of view perhaps, is the prospect of applying game theory, analysis and development skills to cultural or economic environments that are not strictly about games. Major game producer Electronic Arts has helped to underwrite the USC program simply because of its focus on non-commercial applications.
It’s a fair guess that the skills and analytical tools one might develop in a video game liberal arts degree program will be increasingly applicable in commercial online applications. The Internet has become a major commercial marketplace, one that functions more efficiently as the websites utilized for commercial exchange become more sophisticated and, to some degree, have high level graphics.
With that in mind, the nuts and bolts of a video game education still have to do with the development of a sophisticated piece of software. Critical skills include digital animation, game design and game programming.
Basic job descriptions within the business have included:
Programmer
A programmer can work on the game engine, the artificial intelligence features, the tools, hardware and network.
Designer
A designer – or artists – can be an animator, 3D artist/modeler or 2D artist/texturer.
Level Designer
Though it sounds similar and uses some of the same skills as a designer, level design is a job unto itself. Level designers need to have some art proficiency, but must also have good spatial awareness, organizational skills and lightning effects knowledge.
Writer
This is a growing position in the game community. There is more than just a manual to write; the story behind the game must be well-crafted and compelling. Every speaking character must have a script. Documentation is still an important element, though; as it is a necessary part of any software creation, and games are certainly no exception.
Behind these technical/creative roles are production managers, game modeling experts, and directors – much as with a film. Interactive design is an integral part of any video game and is also a key function of many websites. The transition of video game production methods to uses outside the game industry is well underway. The sophisticated graphics used in videogames are increasingly appearing in online commercials with high-gloss production values.
It will be the Internet and its importance as an economic engine that connects the video game major with the business world and provides job opportunities beyond the gaming industry. The trained, experienced level designer will find opportunities in high-end web site development companies that provide sophisticated sites for corporate sales and presentation purposes.
The flow of a high quality website (visit BMW USA for example) requires almost as much scripting as a game does, although much of the script appears as print instead of dialogue. And the use of artificial intelligence (AI) as a sales tool is probably not too far down the road – a method of taking a retail customer to the product that will suit them. Video games have forced the development of skill sets that are becoming meaningful to mainstream industries.
Madison Lockwood is a customer relations associate, specializing in small business development, for Apollo Hosting. Apollo Hosting provides website hosting, ecommerce hosting, vps hosting, and web design services to a wide range of customers.
Music marketing has changed over the last few years, for musicians this is definitely a change for the better. Marketing is now cheaper than ever, but at the same time it is a jungle out there, and you must have a basic marketing plan to start.
With a basic marketing plan, you at least get yourself up and running, and since it is just the begging of your marketing, you can still develop your actual music marketing plan, and execute the strategy.
Musicians now have more forums, platforms, and resources to spread the word on their music, band, website, and products to their fans, potential fans, and future fans.
Web2.0 is social networking, which is the newest and fastest way to marketing your band, music, and products. Social networking means just that, social, friends, etc. and your marketing has a good chance to go viral.
Music marketing follows a marketing plan, like any other type of marketing; a plan is the basis and foundation of your message.
Where do you start?
You should start by opening accounts and profiles at major social networking sites, don’t do anything yet, just create your profiles. Once all the profiles and accounts are created, you can then go to the next step in your basic music marketing plan.
Musicians Resourcesis a blog with great articles on the music industry; there are a few posts on basic music marketing that can get you started.
Rock music has become so popular that it can be called a bloodline today. If you are a die-hard rock lover like me, a list of best rock songs is what follows for you. Rock music has also led the way for other music forms, such as heavy metal, which features extreme guitar sound and heavy distortion. Some of the earliest bands that could be classified as heavy metal are Led Zeppelin and Black Sabbath. Rock music typically uses simple unsyncopated rhythms in .
Rock music has dominated the UK charts for several years, a trend that continued last year. However, its stranglehold on album sales appeared to be slipping, with rock’s share falling from 35.7% to 31% in 2009, the lowest proportion of sales since 2004. Now onto Punk!!
Punk went mainstream, and the critical arbiters of taste deemed Chicago “hip.” The Smashing Pumpkins and rich-kid-turned-Bohemian Liz Phair garnered acclaim and best-sellers in the ’90s. Chicago’s music scene had enough room for both heavy blues and heavy angst. Punk rock is important from both a cultural and a musical perspective, and it has influenced much of what has come since in the world of rock music. Punk rock developed between 1974 and 1976 in three countries simultaneously ?
Punk rock is usually played in small bands rather than by solo artists. Punk bands usually consist of a singer, one or two overdriven electric guitars , an electric bass player, and a drummer (the singer may be one of the musicians). Punk then smiled and opened his arms, but Ryan delivered a swift kick to Punk?s head (it wasn?t explained on TV, but apparently that was done to give Punk the victory by disqualification). When The Nexus hit the ring to aid their leader, Punk directed them to stay away from Ryan. Punk led the band of outlaws in an attack on current tag champions Santino Marella & Vladimir Kozlov. He then sprang a surprise on his own minions.
Every website expounds its distinctiveness in one or another to get hold over the visitors. Even insipid websites, which do not look good, have their own prominence – there is always a purpose behind any online presentation. These days the biggest challenge before the website creators is to keep the users engaged. In order to achieve that, a website has to be pretty interactive. A visitor should get at least one reason to hook on to a webpage for more than one minute. It is not easier as such, when you have millions of websites competing among themselves. Some of the innovative techniques to keep visitors engaged are viral advertisement, consistent flow of quality content, and prominent use of animation. One such decisive tool is flash game development, where these highly interactive games are used to engage the visitors.
It is quite a challenge to create flash games because you have to maintain a high graphics quality without compromising on interactivity. A flash game developer should be highly skilled and creative to conjure up appealing storylines for games. Like innumerable popular online games, these games should have many stages and a player should face – certain amount of challenge. If we observe the entire digital gaming scenario, flash games do score over game consoles, as you do not need a Playstation to go gaming. Here you need an Internet connection, Flash Player and a Web browser.
These flash games can be easily installed in PDAs or other interactive mobile handsets. Hence, there is as huge scope for animation and games development. Flash has emerged as an easy option for developers as it can easily hoard graphics, video and audio. On the other hand, developers can easily place rich content on the websites through browsers. Flash has been quite competent in order to deliver best results with broadband over dial-up connections. Flash also comes handy as its own ActionScript is duly based upon JavaScript. To know more about the flash software, you can do an online research.
This article is written by a technical writer, working at SynapseIndia(Flash game developer), A flash game development company in India. For more information please contact us.
The people in the music industry care about making money first, second, then they might think of the quality of the music third.
This is their livelihood Feeding their families is their priority not artistic expression And with the current advances in technology ANYONE with a little money can produce a record.
Because of this we are oversaturated with music – the record companies can’t monetize it – because of their ignorance and their reluctance to adapt to the internet until it was too late.
Now the people who sell are those that have the media engine to push them to the masses Trust me Beiber will have a longer stay than any of them boy bands did in the past for the simple fact that he is a known name. He is marketable and proven. He is a cash cow and can feed families.
A&R for artists is dead – Record companies can not put money into developing artists – they could give a million dollars in promotion to an artist an be lucky to sell 50,000 units.
They still haven’t to this day figured out a proper business model.
Itunes is the biggest retailer and they take a cut of every sale and albums don’t even sell anymore – if people do buy they are only buying singles for .99 or downloading it for free.
The radio is controlled by the industry – they are paid to play music – radio is the medium really dictating what’s going on but again they are contracted by the labels to play what they want for the most part.
There are tons of online radio stations – but they are really insignificant to over the air radio at this moment.
Traditional Radio will be the most powerful medium to get your music heard UNTIL the internet is easily accessible in cars and car radios receive internet feeds – then the online radio stations will have a leg to stand on.
But we are at least 4-5 years away from that.
Use the power of social media to get your message heard. twitter facebook etc – market your own music – get it out there – if you have enough numbers the record companies will find you.
Flash elements are used in a website to give the visitors a different experience. A Flash-based website is a treat to the eyes and comes with added functionality. All these result in the better performance of the site. One area of Flash application in a website is Flash game development Games add fun element to your site and attract visitors. There are gaming sites which houses exclusive games; there are also sites which uses games as a recreation and fun element, as a marketing tool, to educate and guide visitors, and to spread message and create awareness. Whatever is the objective, games designed in Flash give end users the ultimate experience.
A Flash game developer should not only possess technical skills but should be highly creative and able to conceptualize and execute plans. He should think from the perspective of the users as to how to make the game interesting and keep them engaging. An area where he should give special attention is the difficulty level of the game. If a game is too difficult, players will lose interest in it. At the same time, if it is too easy to win, players’ interest in the game will not be sustained for long. It is therefore important for a game developer to strike a balance between the two extremes. Again, the game should have different levels staring from the easiest to the most difficult. If a player is able play a level, he should be rewarded by promoting to play in the next level. This will sustain his interest in the game and the end result is that your site will do good business.
Another aspect to be taken care of in animation and games development is the interactive elements of the game. If the game is not interactive players will not get a feel of the game. Interactive games engage the players make them feel as if they themselves are physically and mentally engaged and active in the game. Again, to popularize the game, there should be a button through which the users can share the game with others.
This article is written by a technical writer, working at SynapseIndia(Flash game developer), A flash game development company in India. For more information please contact us.
BASSETERRE, ST.KITTS – Kids of all ages will enjoy a delightful and fun-packed new adventure series from first-time author Carol Ottley-Mitchell of St. Kitts/Nevis, which will be launched on November 26th.
Adventure at Brimstone Hill is the first installment of the Caribbean Adventure Series created by Ottley-Mitchell for young readers allowed the author to combine her love for the Caribbean with a passion for helping young minds learn about their history and culture.
“Reading is a key part of our children’s development and this is why I have created the Caribbean Adventure Series. “The books are about three West Indian children who have adventures in the past that lead them to discover their history.
The first, Adventure at Brimstone Hill is set at the Brimstone Hill National Fortress Park in St. Kitts where they wander down a tunnel in search of a pet monkey and find themselves in the past and in the middle of a historical battle at sea between the British and the French,” she explained.
Carol, who presently resides on St. Kitts, is a wife, mother of two and the owner and main software developer for Leyton’s Microcomputer Systems. She confesses that becoming a mother really gave her the courage to write as she realized there was so much about her island’s history and culture that was disappearing.
“My kids love to read and I thought this would be a great way of broadening their imaginations as well as share some of my favorite experiences of living on St. Kitts and in other parts of the Caribbean. Future books will send Mark, his monkey Chee Chee and his friends around the islands.”
If you are already making a Christmas list for the children in your life, then be sure to check out this book. You can learn more by visiting www.CaribbeanAdventureSeries.com.
goldenmedia is a multimedia firm which develops promotional and marketing strategies for entrepreneurs and non-profit agencies.
The “easiest” part in Nimbus, done manually! Try the demo, pretty cool game. store.steampowered.com extra tags:nimbus steam pc game hard as hell done manually world 4-1 easiest secret in the game really wasted time spikes needles gravity steam hd indie developer independent delevopment cool game creative unique
You had your big night. , the main event, the championship bout and you worked out like a dog. Swore off fast food, ate Raw Eggs for breakfast. You were hungry; the Eye of the Tiger and the force was strong with you. You gave everything you had. The best show of your life. You will remember this night forever, you will have pictures and videos. You performed flawless, every move and every mark was perfection.
But there is no champion, no thunderous screaming or toasting, dead silence and you probably want it this way. No invites for talk shows. No requests for movies. It would be nice at this point to forget the ring. Forget the ring? Are you mad man you just completed in the biggest and toughest match of your career, hell man it was for the championship of the world. You won’t be carrying the weight of the federation on your back at least. Wait that doesn’t sound right either I mean isn’t losing bad? Sounds like failure, defeat, and loss.
Yep you lost, but it was not your fault. You did everything right, you didn’t get counted out, you didn’t say I quit (nobody likes a quitter). You beat off temptation and didn’t use a chair or weapon. You easily could have. It was not a fast count. But a few seemed rather long or short at times. It was a clean pin, dead center of the ring. No ropes to hold and nothing to blame. It was just not your night. When you win there is fanfare, media attention and hype. After the initial shock and hurt ware off, no one really wants to remember losing. No one who loses wants to hear the armchair wrestlers, oh you should have done this or why did you not block that or even I could beat_______. Anyway you want to avoid that. You probably would have more trouble by crushing this fools throat.
Unfortunately we are taught to win. They say it’s all or nothing. Win or lose nothing is ever in-between. In the old school days they had guys called Jobbers. These guys got beat regularly to let top stars get over. I once had the opportunity to talk to Jake the Milkman Miliman. He is probably one of the most popular of these jobbers. He told me that it never bothered him and he never saw himself as a loser. He was providing for his family and putting food on the table. If you’re doing your job then that’s all that should matter. Not everyone is interested to be the number one guy. Some are comfortable just being part of a team. We tend to forget that what we do or not do affects others besides yourself. Sure winners are paid larger money, given rewards and commercial endorsements. The loser sure gets his guarantee pay but that’s it. Worse if your in an independent show and the gate (or ticket sales) didn’t do well you might not get as much as you had hoped for. I did wrestling for the passion and the enjoyment of the fans. I was satisfied with a hot meal and bus fare home. Occasionally I got spending money. I took my check from performing on Jerry Springer and purchased my first championship belt. So I guess there are perks no matter what you just have to look for them.
Then for as long as it is on their mind you’re a loser, a washed up has-been or worse. Sure if you had lost the belt you have a rematch clause but challenge and lose not only do you lose but drop in the top 10. In the old school days, you had to be ranked #1 to get a title match. Sometimes a loss would send you down to 10 or lower. Being in the top 10 is a reward in itself as those spots belong to the main eventers who are the tier money makers and have merchandise revenue to supplement pay.
Instead of feeling sorry for yourself, follow the old saying get back on the horse. Remember it’s about the show after all. When there is a competition there is a winner and loser. Sounds strange but do your job and eventually you will get rewarded and the next time (unless you take up your toys and go home) time maybe you will and have the big time. There is nothing wrong with losing its part of paying your dues. Not everyone can win every time. The excitement is seeing someone lose by a second or fraction of a second then to make a comeback to take the title. It’s easier in Independent Federations as there is not as much competition. You might just have to wait for a spot to open up. Independents tend to have greater chance of openings as talent comes and goes more freely and storylines are not carried generally done over multiple shows. It can be challenging to develop a story-line without building on past house shows. The house show while not as widely used by the main operations still find use in the independent circuits. IIts how these groups survive? Not all federations have the fan base or resources to have television or pay-per-view shows. That doesn’t make then less important. Independent federations are like a minor league franchise. You work there and wait for your big break. Like in baseball or football scouts from federations or even stars themselves have shown up at a show and if they like what they see. You may well get a try-out or a break.
Psychology and injury…I feel that this topic needs to be included in this week’s column. In my quest for a comeback I have realized this is truer then I thought or gave it credit. Once you get injured it can be very hard to clear it from your memory. You can be cleared by the doctor and yet swear it still hurts or even feels worse. This is what doctors call “Phantom” pains. It is also possible that you suffer anxiety issues when you enter into what caused your injury originally. You can’t dwell on it or it will haunt you. To be successful you need to beat your feelings. Most injuries happen from mistakes and are for the most part preventable. However that is not always the case and something serious could happen at anytime. If it does rule of thumb is to get back in the saddle as soon as it is okay to avoid fright. In this business bad things do happen, we try not to think or let it bother us or affect our comfort zone as this is about a 1% chance or less that anything bad would happen. Still not letting us consume ourselves with worry over what we can’t control. Control in some respects is psychological. Not letting anything or anyone bother you. Always wanting to win or inflicting the most damage every punch, never missing. While it is important it is not the only factor to deal with.
This next item is by far the most important. It is what has made Triple H famous; the cerebral assassin is so called for one reason his “Game Face”. If you look at him he has a stone look and he sells his anger with expressions. Very few words and the few words put fear into his opponent. That is sports psychology at its best. The hunger or “eye of the tiger” put to use makes your role larger then life. Life is full of hard knocks and tough times. It is your passion stick so stick with it and weather the highs and lows. It will make you a better superstore and good things come to those who wait. For me it has taken ten years to reach the level of stardom I was looking for. It does not happen over night unless your one of those lucky few that gets the chance. There is nothing wrong with paying dues and working your way up. I have been fortunate to have learned more along the way than I would have if I rushed through it. While a lot can be taught but wisdom has to be learned and experience builds as you go. The mental game is very important and can’t be stressed enough. Undertaker when he first started out was criticized for not selling punches he took. They said he wasn’t very good at it but later it became part of his gimmick and very successful. Looking for opportunities help to grow your character and yourself should be your focus. We never stop learning and even the Oscar winner continues to learn and evolve. It does however make all the difference of the world. Our goal is to make things appear real wherever possible. Being a good sales man helps as that is what we are. We sell the fact that we get hurt and try to hurt our opponent until we cover them for the pin or get them to say I Quit. Ok we are not to quit as we are taught in school athletics but then why do these matches exist. Why humiliate us by having us lose? No. I feel these happen as a way to sell tickets and develop story-lines. Remember the old saying “Live to fight another day.” that’s so true. There is always one more match.
The concept of designing a website has taken a whole new turn with the development of flash technology. Business ventures have taken the help of flash to increase traffic to their sites. Flash game development has revolutionized the online gaming industry by bringing in more fun and entertainment. People are now investing quality time in trying their hands and mind in the different single and multi player games. Challenging each other with the use of different missiles and guns has been made possible by this wonderful technology.
Flash games are used by almost all forms of websites as it helps in increasing interactivity. You can design these games according to your specific needs, displaying the message you want to convey. The corporate sites can use this tool to market their products and services, rather then going for the traditional stuff. E learning games can make learning fun and easy and hence they are used by the educational sites. Visual relay of information is definitely more effective than written text. Along with providing entertainment, the different puzzle and strategy games can increase your mental ability to a great extent. The commercial gaming sites are alluring the online gamers with graphic rich and complex games. Flash development has become a lucrative business and the demand of the software developers is increasing day by day. In the animation and games development sector, flash gives designers the opportunity to use their creative ability to the fullest. Adding your favorite cartoon character to your site can make it visually appealing and can easily attract visitors. Animated designs and logos are a great way to promote your brands. They are easy to download and can make your site fun to surf.
The designers must also be aware of the fact that the games must neither be too easy nor too tough to play. They should be easily downloadable and with different modes and levels. Games incorporated with powerful graphics and innovative concepts can generate a lot of interest among the players. You can learn more about this wonderful technology from the different tutorial shows offered online.
My title this week makes a rhythm but I am not a poet like Leaping Lanny Poffo or a Rapper like Crime Tyme or John Cena. While an interesting gimmick nonetheless but not my cup of tea or interest. I was thinking about what to write this week and I have written about being champion but one thing gave me inspiration as not presented yet.
If someone has knowledge on how to be a champion, why do these champions’ not keep it or continue to get it back when they lose it. Being champion has its benefits, money, fame and movies just to name a few. So why would not you want to keep that. Is it burn out or injury that makes you want to leave the spotlight. Maybe it just does not mean as much to you as it once did. After all, people change that is what makes us unique. It also puts a huge burden on the creative staff by constantly coming up with storylines to keep the title with one person.
Before I continue, let us look at this creative staff. They are more important in some cases than the wrestlers are. Yes, you need wrestlers for a show but someone needs to tell what to do and make it interesting. Without the returning fan, there is no work to comeback to. The owner or promoter in smaller federations often does these themselves as they probably do not have the budget to pay someone or they are a former AWA or WWE/WWF star that has experience and does not need or want a staff.
The creative staff has several responsibilities. You probably did not know they often create the gimmick. Costumes, backstage and storylines for each wrestler are only part of their responsibilities. While some wrestlers have creative control or influence over their character, most do not have that choice. Usually is reversed as a reward for the Main Event or future stars. Deep pocket WCW had a staff that developed costumes. They began with the idea often in discussion ending in notes. Those notes then became a drawing got approved or reworked until it was approved. The final step then is putting it together as a real outfit. After they created the look, another group created the music, entrance lighting and anything else needed to bring in idea to life. The writer or writers took over and determined how the new creation would be introduced. Unfortunately not all ideas work and just because a few like it not everyone does. It falls on the creative staff to change or adapt their creation or redraft a new character.
Doink for example was not only Doink. He also was the Brooklin Brawler. Being willing to do more and wearing a mask or make up gave the ability to make more money and keep other expenses low. Paying for one travel and getting two performers helped the budget. Also in some cases, change is good. Papa Shango became God Father with a changed appearance and new identity. Wrestlers are like actors in a way. If they are not type cast or accepted, they get recycled into something new. I was once offered a developmental contract. What that means is they work to develop your character for a set amount of time rebranding if needed until they accept you or you and the company part ways. My offer was for three years, sounds like a long time but would have gone fast. The creative control can also cause the creative staff stress. Hulk Hogan and Stone Cold refused to let the other win. Vince refused to let the match end in a draw as he said people pay to see a winner and loser. Eventually he said hell with it and ended the idea. The creative staff offers for someone who is not able to wrestle for whatever reason the ability to contribute to the industry.
Therefore, as you see the Creative Staff has many hats. I wonder if this was the old school “Championship Committee”. It would make sense and answer questions. I am reminded of an interesting variation of management. WCW used a “member” of TBS broadcasting Dr Harvey Shiller to fire Eric Bishoff. Eric thought he was untouchable as the headman but when you disrespect the one with the gold, you almost certainly end up unemployed. Since in a round about way TBS owned WCW it worked to have him fired. The ironic part is TBS had no Dr Shiller on payroll and his office never even existed.
Old school AWA had Stanley Blackburn as their big man that had final say. In addition, who did not call Jack Tunney a jerk and Buffoon for his bad calls? These men deserve credit however as they did fulfill the requests of the Creative Staff and attempted to do a good show.
Another less talked about position was the “Booker” no not a gambling but in a sense maybe. The Booker was responsible for getting the venue for the show, getting the right matches and selling out the facility. In the old days the lights where dimmed for effect but also to hide empty seats, entire sections sadly were never filled. Today it is a rare moment that an arena is unfilled. It was and is rare to see an entire section go empty. Being sold out use to be a marketing tool and gave bragging rights. Announcers would start saying the show was coming from the sold out ________________. While not just because of the Creative Committee or Staff, they did play a major role in it. They are equals and just as important as talent you need one for the other. No one is more important. Yet these behind the scenes people never get spotlight or any recognition or glory that we see. Maybe they have the satisfaction of seeing a successful show and a bonus of some kind. Not that I am lobbying for benefits or as a writer expect a pat on the back but it is sometimes nice to get feedback for our hard work and dedication. To often, we hear only negative this show sucked, why have King Kong Bundy vs. a Midget or how come we do not see Cage Matches more. Those are a few suggestions. We tend to keep praise to ourselves not lifting up someone on a pedestal but saying good job or liked the show.
Back to the writing issue that started this column. I feel for these people who have to come up with great ideas every week and try to top what they thought was their best. Someone asks me how I do it. I try to spend an hour a day either researching ideas or writing down thoughts. I then set aside a day to type my stuff in and hopefully after yelling at spell check and grammar check I do a word count cross fingers that it is enough. I have learned not to wait till the last minute anymore and not get things done early so I can tweak things as the week goes on. Deadlines are no longer fear. I also find by the time I submit my column I have a good start on the next. So far I have been affected by writers block or being without a subject.
So back to the winning formula for being champion and the ribbon for the Package of the article, which will be joined here, hand in hand. The formula changes constantly to keep the story fresh. What works once may not work next time. We strive to be better and push ourselves. If there was simple or even difficult plan or map, anyone could do it and the uniqueness would no longer exist. We would get bored and lose interest. No interest means no viewers, which means no job. The snowball effect AHH! Even the Hulk or Flair could not beat that challenge. We may resist but change is part of life good or bad, right or wrong wanted or not we grow by shaking up the comfort zone. It is all part of a theme that I was taught to succeed in this business you to be larger then life. With this in mind, we are off to a great start. I just want to note that just being a good writer is not enough to enter into the Sports Entertainment business. Like anything else, it requires training. The degree from College is an important and necessary requirement. Yes, that sheepskin as the old school calls it. Before you go running into a writing career just like with wrestling, do your homework. The advantage is TNA has just begun an intern program for third and fourth yr college students. WWE lists requirements for its writing staff and creative dept online when available.
I like quoting Rocky movies and now that I am writing and not fighting, I think of Apollo Creed and the Reporter….
”You can be a lot of things, doctor, lawyer, teacher or astronaut, do anything you want just not a fighter. Be a thinker not a stinker.”
I have chosen that route maybe this will inspire someone to do the same, passing the torch is what my legacy is now. Hope that is what I have done here. How will I top myself? Comeback next week to find out how I manage to continue to top myself can it continue?
www.youtube.com Click to watch Medal of Honor Beta: Wrath aka Master Beta Ep 6. Viewer Requested LMG Noobsauce Interstellar Marines: Developer Interview with Wrath (Gameplay/Interview) Its nice to help the little guy out any way I can. Director’s Channel: www.youtube.com Director’s Facebook: www.facebook.com Director’s Twitter: twitter.com Director’s Justin.tv Channel: www.justin.tv – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com FOR MORE SPORTS GAMEPLAY, GO TO: www.youtube.com FOR MORE TRAILERS, GO TO: www.youtube.com Tags: yt:quality=high INTERSTELLAR MARINES machinima respawn gameplay commentary interview AAA FPS Sci-fi action adventure game coop co-op Zero Point Software indie independent developer Unity Engine pc windows Video Rating: 4 / 5